Added inventory number click.
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@@ -77,6 +77,19 @@ void cSlotArea::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickA
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DropClicked(a_Player, a_SlotNum, (a_ClickAction == caCtrlDropKey));
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return;
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}
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case caNumber1:
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case caNumber2:
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case caNumber3:
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case caNumber4:
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case caNumber5:
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case caNumber6:
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case caNumber7:
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case caNumber8:
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case caNumber9:
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{
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NumberClicked(a_Player, a_SlotNum, a_ClickAction);
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return;
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}
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default:
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{
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break;
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@@ -283,6 +296,31 @@ void cSlotArea::DropClicked(cPlayer & a_Player, int a_SlotNum, bool a_DropStack)
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void cSlotArea::NumberClicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction)
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{
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if ((a_ClickAction < caNumber1) || (a_ClickAction > caNumber9))
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{
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return;
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}
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int HotbarSlot = (int)a_ClickAction - (int)caNumber1;
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cItem ItemInHotbar(a_Player.GetInventory().GetHotbarSlot(HotbarSlot));
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cItem ItemInSlot(*GetSlot(a_SlotNum, a_Player));
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// The items are equal. Do nothing.
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if (ItemInHotbar.IsEqual(ItemInSlot))
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{
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return;
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}
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a_Player.GetInventory().SetHotbarSlot(HotbarSlot, ItemInSlot);
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SetSlot(a_SlotNum, a_Player, ItemInHotbar);
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}
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void cSlotArea::OnPlayerAdded(cPlayer & a_Player)
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{
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UNUSED(a_Player);
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