FastRandom rewrite (#3754)
This commit is contained in:
@@ -1003,8 +1003,7 @@ void cSlotAreaAnvil::OnTakeResult(cPlayer & a_Player)
|
||||
NIBBLETYPE BlockMeta;
|
||||
a_Player.GetWorld()->GetBlockTypeMeta(PosX, PosY, PosZ, Block, BlockMeta);
|
||||
|
||||
cFastRandom Random;
|
||||
if (!a_Player.IsGameModeCreative() && (Block == E_BLOCK_ANVIL) && (Random.NextFloat(1.0F) < 0.12F))
|
||||
if (!a_Player.IsGameModeCreative() && (Block == E_BLOCK_ANVIL) && GetRandomProvider().RandBool(0.12))
|
||||
{
|
||||
NIBBLETYPE Orientation = BlockMeta & 0x3;
|
||||
NIBBLETYPE AnvilDamage = BlockMeta >> 2;
|
||||
@@ -1578,8 +1577,8 @@ void cSlotAreaEnchanting::UpdateResult(cPlayer & a_Player)
|
||||
{
|
||||
int Bookshelves = std::min(GetBookshelvesCount(*a_Player.GetWorld()), 15);
|
||||
|
||||
cFastRandom Random;
|
||||
int Base = (Random.GenerateRandomInteger(1, 8) + static_cast<int>(floor(static_cast<float>(Bookshelves / 2)) + Random.GenerateRandomInteger(0, Bookshelves)));
|
||||
auto & Random = GetRandomProvider();
|
||||
int Base = (Random.RandInt(1, 8) + (Bookshelves / 2) + Random.RandInt(0, Bookshelves));
|
||||
int TopSlot = std::max(Base / 3, 1);
|
||||
int MiddleSlot = (Base * 2) / 3 + 1;
|
||||
int BottomSlot = std::max(Base, Bookshelves * 2);
|
||||
|
||||
Reference in New Issue
Block a user