FastRandom rewrite (#3754)
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@@ -138,7 +138,7 @@ void cWolf::ReceiveNearbyFightInfo(AString a_PlayerID, cPawn * a_Opponent, bool
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// If a player is asking for help and we already have a target,
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// there's a 50% chance of helping and a 50% chance of doing nothing
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// This helps spread a wolf pack's targets over several mobs
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else if (m_World->GetTickRandomNumber(9)> 4)
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else if (GetRandomProvider().RandBool())
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{
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return;
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}
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@@ -179,7 +179,7 @@ void cWolf::OnRightClicked(cPlayer & a_Player)
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a_Player.GetInventory().RemoveOneEquippedItem();
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}
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if (m_World->GetTickRandomNumber(7) == 0)
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if (GetRandomProvider().RandBool(0.125))
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{
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// Taming succeeded
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SetMaxHealth(20);
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