FastRandom rewrite (#3754)
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@@ -32,7 +32,7 @@ bool cVillager::DoTakeDamage(TakeDamageInfo & a_TDI)
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if ((a_TDI.Attacker != nullptr) && a_TDI.Attacker->IsPlayer())
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{
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if (m_World->GetTickRandomNumber(5) == 3)
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if (GetRandomProvider().RandBool(1.0 / 6.0))
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{
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m_World->BroadcastEntityStatus(*this, esVillagerAngry);
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}
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@@ -90,7 +90,7 @@ void cVillager::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
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}
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// Don't always try to do a special action. Each tick has 1% to do a special action.
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if (m_World->GetTickRandomNumber(99) != 0)
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if (GetRandomProvider().RandBool(0.99))
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{
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return;
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}
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@@ -150,7 +150,7 @@ void cVillager::HandleFarmerPrepareFarmCrops()
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m_VillagerAction = true;
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m_CropsPos = Vector3i(static_cast<int>(GetPosX()) + X - 5, static_cast<int>(GetPosY()) + Y - 3, static_cast<int>(GetPosZ()) + Z - 5);
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MoveToPosition(Vector3f(static_cast<float>(m_CropsPos.x + 0.5), static_cast<float>(m_CropsPos.y), static_cast<float>(m_CropsPos.z + 0.5)));
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MoveToPosition(Vector3d(m_CropsPos.x + 0.5, m_CropsPos.y + 0.0, m_CropsPos.z + 0.5));
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return;
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} // for Y loop.
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} // Repeat the procces 5 times.
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