FastRandom rewrite (#3754)
This commit is contained in:
@@ -70,8 +70,8 @@ void cSlime::KilledBy(TakeDamageInfo & a_TDI)
|
||||
|
||||
if (m_Size != 1)
|
||||
{
|
||||
cFastRandom Random;
|
||||
int SpawnAmount = 2 + Random.NextInt(3);
|
||||
auto & Random = GetRandomProvider();
|
||||
int SpawnAmount = Random.RandInt(2, 4);
|
||||
|
||||
for (int i = 0; i < SpawnAmount; ++i)
|
||||
{
|
||||
@@ -80,7 +80,7 @@ void cSlime::KilledBy(TakeDamageInfo & a_TDI)
|
||||
|
||||
cSlime * NewSlime = new cSlime(m_Size / 2);
|
||||
NewSlime->SetPosition(GetPosX() + AddX, GetPosY() + 0.5, GetPosZ() + AddZ);
|
||||
NewSlime->SetYaw(Random.NextFloat(1.0f) * 360.0f);
|
||||
NewSlime->SetYaw(Random.RandReal(360.0f));
|
||||
m_World->SpawnMobFinalize(NewSlime);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user