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FastRandom rewrite (#3754)

This commit is contained in:
peterbell10
2017-06-13 20:35:30 +01:00
committed by Lukas Pioch
parent 9b0eb118b3
commit 360d8eade0
63 changed files with 467 additions and 417 deletions

View File

@@ -70,8 +70,8 @@ void cSlime::KilledBy(TakeDamageInfo & a_TDI)
if (m_Size != 1)
{
cFastRandom Random;
int SpawnAmount = 2 + Random.NextInt(3);
auto & Random = GetRandomProvider();
int SpawnAmount = Random.RandInt(2, 4);
for (int i = 0; i < SpawnAmount; ++i)
{
@@ -80,7 +80,7 @@ void cSlime::KilledBy(TakeDamageInfo & a_TDI)
cSlime * NewSlime = new cSlime(m_Size / 2);
NewSlime->SetPosition(GetPosX() + AddX, GetPosY() + 0.5, GetPosZ() + AddZ);
NewSlime->SetYaw(Random.NextFloat(1.0f) * 360.0f);
NewSlime->SetYaw(Random.RandReal(360.0f));
m_World->SpawnMobFinalize(NewSlime);
}
}