FastRandom rewrite (#3754)
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@@ -861,8 +861,7 @@ bool cItemHandler::EatItem(cPlayer * a_Player, cItem * a_Item)
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float Chance;
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if (Success && GetEatEffect(EffectType, EffectDurationTicks, EffectIntensity, Chance))
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{
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cFastRandom r1;
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if (r1.NextFloat() < Chance)
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if (GetRandomProvider().RandBool(Chance))
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{
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a_Player->AddEntityEffect(EffectType, EffectDurationTicks, EffectIntensity, Chance);
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}
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