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Fixed entity chunking.

Sand simulator was off, sand in negative coords wouldn't fall properly

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1489 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2013-05-19 11:49:01 +00:00
parent 1e4aaa774a
commit 34fa53ca3a
5 changed files with 24 additions and 6 deletions

View File

@@ -23,6 +23,7 @@ class cFallingBlock :
public:
CLASS_PROTODEF(cFallingBlock);
/// Creates a new falling block. a_BlockPosition is expected in world coords
cFallingBlock(const Vector3i & a_BlockPosition, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
BLOCKTYPE GetBlockType(void) const { return m_BlockType; }
@@ -36,7 +37,7 @@ public:
private:
BLOCKTYPE m_BlockType;
NIBBLETYPE m_BlockMeta;
Vector3i m_OriginalPosition;
Vector3i m_OriginalPosition; // Position where the falling block has started, in world coords
} ;