Fixed entity chunking.
Sand simulator was off, sand in negative coords wouldn't fall properly git-svn-id: http://mc-server.googlecode.com/svn/trunk@1489 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
@@ -23,6 +23,7 @@ class cFallingBlock :
|
||||
public:
|
||||
CLASS_PROTODEF(cFallingBlock);
|
||||
|
||||
/// Creates a new falling block. a_BlockPosition is expected in world coords
|
||||
cFallingBlock(const Vector3i & a_BlockPosition, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
|
||||
|
||||
BLOCKTYPE GetBlockType(void) const { return m_BlockType; }
|
||||
@@ -36,7 +37,7 @@ public:
|
||||
private:
|
||||
BLOCKTYPE m_BlockType;
|
||||
NIBBLETYPE m_BlockMeta;
|
||||
Vector3i m_OriginalPosition;
|
||||
Vector3i m_OriginalPosition; // Position where the falling block has started, in world coords
|
||||
} ;
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user