Changed village road generation to use multiple prefabs.
This commit is contained in:
@@ -3691,10 +3691,10 @@ const cPrefab::sDef g_PlainsVillageStartingPrefabs[] =
|
||||
/* 3 */ "bbbb",
|
||||
|
||||
// Connectors:
|
||||
"1: 1, 9, 3: 3\n" /* Type 1, direction Z+ */
|
||||
"1: 2, 9, 0: 2\n" /* Type 1, direction Z- */
|
||||
"1: 0, 9, 1: 4\n" /* Type 1, direction X- */
|
||||
"1: 3, 9, 2: 5\n" /* Type 1, direction X+ */,
|
||||
"2: 1, 9, 3: 3\n" /* Type 2, direction Z+ */
|
||||
"2: 2, 9, 0: 2\n" /* Type 2, direction Z- */
|
||||
"2: 0, 9, 1: 4\n" /* Type 2, direction X- */
|
||||
"2: 3, 9, 2: 5\n" /* Type 2, direction X+ */,
|
||||
|
||||
// AllowedRotations:
|
||||
7, /* 1, 2, 3 CCW rotation allowed */
|
||||
|
||||
Reference in New Issue
Block a user