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Rename files to match code

This commit is contained in:
Tiger Wang
2021-05-04 16:11:56 +01:00
parent 8be1dd54bb
commit 34bf5c0d9d
24 changed files with 39 additions and 35 deletions

View File

@@ -18,7 +18,7 @@
#include "../FastRandom.h"
#include "../ClientHandle.h"
#include "../WorldStorage/StatSerializer.h"
#include "../WorldStorage/StatisticsSerializer.h"
#include "../CompositeChat.h"
#include "../Blocks/BlockHandler.h"
@@ -1925,7 +1925,7 @@ bool cPlayer::LoadFromFile(const AString & a_FileName)
{
// Load the player stats.
// We use the default world name (like bukkit) because stats are shared between dimensions / worlds.
StatSerializer::Load(m_Stats, m_DefaultWorldPath, GetUUID().ToLongString());
StatisticsSerializer::Load(m_Stats, m_DefaultWorldPath, GetUUID().ToLongString());
}
catch (...)
{
@@ -2059,7 +2059,7 @@ void cPlayer::SaveToDisk()
// Save the player stats.
// We use the default world name (like bukkit) because stats are shared between dimensions / worlds.
// TODO: save together with player.dat, not in some other place.
StatSerializer::Save(m_Stats, m_DefaultWorldPath, GetUUID().ToLongString());
StatisticsSerializer::Save(m_Stats, m_DefaultWorldPath, GetUUID().ToLongString());
}
catch (...)
{