Plugins can now bind console commands
FS #300 Most console commands are now implemented in the Core plugin. git-svn-id: http://mc-server.googlecode.com/svn/trunk@1214 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -72,8 +72,12 @@ public:
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virtual bool HandleCommand(const AStringVector & a_Split, cPlayer * a_Player) override;
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virtual bool HandleConsoleCommand(const AStringVector & a_Split) override;
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virtual void ClearCommands(void) override;
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virtual void ClearConsoleCommands(void) override;
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virtual bool CanAddHook(cPluginManager::PluginHook a_Hook) override;
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// cWebPlugin override
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@@ -86,6 +90,9 @@ public:
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/// Binds the command to call the function specified by a Lua function reference. Simply adds to CommandMap.
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void BindCommand(const AString & a_Command, int a_FnRef);
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/// Binds the console command to call the function specified by a Lua function reference. Simply adds to CommandMap.
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void BindConsoleCommand(const AString & a_Command, int a_FnRef);
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lua_State* GetLuaState() { return m_LuaState; }
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cCriticalSection & GetCriticalSection() { return m_CriticalSection; }
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@@ -98,6 +105,7 @@ protected:
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typedef std::map<AString, int> CommandMap;
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CommandMap m_Commands;
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CommandMap m_ConsoleCommands;
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bool PushFunction(const char * a_FunctionName, bool a_bLogError = true);
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bool CallFunction(int a_NumArgs, int a_NumResults, const char * a_FunctionName ); // a_FunctionName is only used for error messages, nothing else
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