Plugins can now bind console commands
FS #300 Most console commands are now implemented in the Core plugin. git-svn-id: http://mc-server.googlecode.com/svn/trunk@1214 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -1273,7 +1273,7 @@ bool cPlugin_NewLua::HandleCommand(const AStringVector & a_Split, cPlayer * a_Pl
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CommandMap::iterator cmd = m_Commands.find(a_Split[0]);
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if (cmd == m_Commands.end())
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{
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LOGWARNING("Command handler registered in cPluginManager but not in cPlugin, wtf? Command \"%s\".", a_Split[0].c_str());
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LOGWARNING("Command handler is registered in cPluginManager but not in cPlugin, wtf? Command \"%s\".", a_Split[0].c_str());
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return false;
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}
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@@ -1322,6 +1322,58 @@ bool cPlugin_NewLua::HandleCommand(const AStringVector & a_Split, cPlayer * a_Pl
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bool cPlugin_NewLua::HandleConsoleCommand(const AStringVector & a_Split)
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{
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ASSERT(!a_Split.empty());
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CommandMap::iterator cmd = m_ConsoleCommands.find(a_Split[0]);
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if (cmd == m_ConsoleCommands.end())
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{
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LOGWARNING("Console command handler is registered in cPluginManager but not in cPlugin, wtf? Console command \"%s\".", a_Split[0].c_str());
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return false;
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}
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cCSLock Lock(m_CriticalSection);
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// Push the function to be called:
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LOGD("1. Stack size: %i", lua_gettop(m_LuaState));
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lua_rawgeti(m_LuaState, LUA_REGISTRYINDEX, cmd->second); // same as lua_getref()
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// Push the split:
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LOGD("2. Stack size: %i", lua_gettop(m_LuaState));
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lua_createtable(m_LuaState, a_Split.size(), 0);
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int newTable = lua_gettop(m_LuaState);
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int index = 1;
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std::vector<std::string>::const_iterator iter = a_Split.begin(), end = a_Split.end();
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while(iter != end)
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{
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tolua_pushstring(m_LuaState, (*iter).c_str());
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lua_rawseti(m_LuaState, newTable, index);
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++iter;
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++index;
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}
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LOGD("3. Stack size: %i", lua_gettop(m_LuaState));
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// Call function:
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LOGD("Calling bound function! :D");
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int s = lua_pcall(m_LuaState, 1, 1, 0);
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if (report_errors(m_LuaState, s))
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{
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LOGERROR("Lua error. Stack size: %i", lua_gettop(m_LuaState));
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return false;
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}
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// Handle return value:
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bool RetVal = (tolua_toboolean(m_LuaState, -1, 0) > 0);
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lua_pop(m_LuaState, 1); // Pop return value
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LOGD("ok. Stack size: %i", lua_gettop(m_LuaState));
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return RetVal;
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}
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void cPlugin_NewLua::ClearCommands(void)
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{
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cCSLock Lock(m_CriticalSection);
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@@ -1341,6 +1393,25 @@ void cPlugin_NewLua::ClearCommands(void)
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void cPlugin_NewLua::ClearConsoleCommands(void)
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{
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cCSLock Lock(m_CriticalSection);
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// Unreference the bound functions so that Lua can GC them
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if (m_LuaState != NULL)
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{
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for (CommandMap::iterator itr = m_ConsoleCommands.begin(), end = m_ConsoleCommands.end(); itr != end; ++itr)
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{
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luaL_unref(m_LuaState, LUA_REGISTRYINDEX, itr->second);
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}
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}
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m_ConsoleCommands.clear();
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}
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bool cPlugin_NewLua::CanAddHook(cPluginManager::PluginHook a_Hook)
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{
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const char * FnName = GetHookFnName(a_Hook);
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@@ -1526,6 +1597,16 @@ void cPlugin_NewLua::BindCommand(const AString & a_Command, int a_FnRef)
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void cPlugin_NewLua::BindConsoleCommand(const AString & a_Command, int a_FnRef)
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{
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ASSERT(m_ConsoleCommands.find(a_Command) == m_ConsoleCommands.end());
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m_ConsoleCommands[a_Command] = a_FnRef;
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}
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// Helper functions
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bool cPlugin_NewLua::PushFunction(const char * a_FunctionName, bool a_bLogError /* = true */)
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{
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