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Added basic ender chests

Note that they just mirror chests now, so no per player inventory.
This commit is contained in:
Tiger Wang
2013-12-07 00:18:58 +00:00
parent 30ead79049
commit 347e80bdd8
12 changed files with 363 additions and 14 deletions

View File

@@ -11,6 +11,7 @@
#include "../Items/ItemHandler.h"
#include "../BlockEntities/ChestEntity.h"
#include "../BlockEntities/DropSpenserEntity.h"
#include "../BlockEntities/EnderChestEntity.h"
#include "../BlockEntities/HopperEntity.h"
@@ -853,6 +854,43 @@ cDropSpenserWindow::cDropSpenserWindow(int a_BlockX, int a_BlockY, int a_BlockZ,
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cEnderChestWindow:
cEnderChestWindow::cEnderChestWindow(cEnderChestEntity * a_EnderChest) :
cWindow(wtChest, "Ender Chest"),
m_World(a_EnderChest->GetWorld()),
m_BlockX(a_EnderChest->GetPosX()),
m_BlockY(a_EnderChest->GetPosY()),
m_BlockZ(a_EnderChest->GetPosZ())
{
m_SlotAreas.push_back(new cSlotAreaEnderChest(a_EnderChest, *this));
m_SlotAreas.push_back(new cSlotAreaInventory(*this));
m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
// Play the opening sound:
m_World->BroadcastSoundEffect("random.chestopen", m_BlockX * 8, m_BlockY * 8, m_BlockZ * 8, 1, 1);
// Send out the chest-open packet:
m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 1, E_BLOCK_ENDER_CHEST);
}
cEnderChestWindow::~cEnderChestWindow()
{
// Send out the chest-close packet:
m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 0, E_BLOCK_ENDER_CHEST);
m_World->BroadcastSoundEffect("random.chestclosed", m_BlockX * 8, m_BlockY * 8, m_BlockZ * 8, 1, 1);
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cHopperWindow: