Added basic ender chests
Note that they just mirror chests now, so no per player inventory.
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@@ -1301,6 +1301,7 @@ void cChunk::CreateBlockEntities(void)
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case E_BLOCK_CHEST:
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case E_BLOCK_DISPENSER:
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case E_BLOCK_DROPPER:
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case E_BLOCK_ENDER_CHEST:
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case E_BLOCK_LIT_FURNACE:
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case E_BLOCK_FURNACE:
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case E_BLOCK_HOPPER:
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@@ -1413,6 +1414,7 @@ void cChunk::SetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType,
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case E_BLOCK_CHEST:
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case E_BLOCK_DISPENSER:
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case E_BLOCK_DROPPER:
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case E_BLOCK_ENDER_CHEST:
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case E_BLOCK_LIT_FURNACE:
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case E_BLOCK_FURNACE:
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case E_BLOCK_HOPPER:
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