Bundled fixes [SEE DESC]
* BoundingBox now returns FACE_NONE + Arrows can be picked up * Arrows dug up resume physics simulations * Added sound effects for bows, lava to stone, and arrows * Fixed SoundParticleEffect on <1.7 protocols
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@@ -820,9 +820,13 @@ void cProtocol172::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_Bloc
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void cProtocol172::SendWeather(eWeather a_Weather)
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{
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cPacketizer Pkt(*this, 0x2b); // Change Game State packet
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Pkt.WriteByte((a_Weather == wSunny) ? 2 : 1); // begin rain / end rain
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Pkt.WriteFloat(0); // unused
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{
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cPacketizer Pkt(*this, 0x2b); // Change Game State packet
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Pkt.WriteByte((a_Weather == wSunny) ? 1 : 2); // End rain / begin rain
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Pkt.WriteFloat(0); // Unused for weather
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}
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// TODO: Fade effect, somehow
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}
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