Bundled fixes [SEE DESC]
* BoundingBox now returns FACE_NONE + Arrows can be picked up * Arrows dug up resume physics simulations * Added sound effects for bows, lava to stone, and arrows * Fixed SoundParticleEffect on <1.7 protocols
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@@ -243,11 +243,11 @@ bool cBoundingBox::CalcLineIntersection(const Vector3d & a_Min, const Vector3d &
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{
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// The starting point is inside the bounding box.
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a_LineCoeff = 0;
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a_Face = BLOCK_FACE_YM; // Make it look as the top face was hit, although none really are.
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a_Face = BLOCK_FACE_NONE; // No faces hit
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return true;
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}
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char Face = 0;
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char Face = BLOCK_FACE_NONE;
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double Coeff = Vector3d::NO_INTERSECTION;
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// Check each individual bbox face for intersection with the line, remember the one with the lowest coeff
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