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Generator: Added repeatability test.

This commit is contained in:
Mattes D
2019-09-06 14:14:25 +02:00
parent f50c6735f8
commit 343bc2729e
3 changed files with 119 additions and 25 deletions

View File

@@ -3,6 +3,7 @@
#include "Generating/ChunkDesc.h"
#include "../TestHelpers.h"
#include "IniFile.h"
#include "mbedTLS++/Sha1Checksum.h"
@@ -33,6 +34,21 @@ static void verifyChunkDescHeightmap(const cChunkDesc & a_ChunkDesc)
static AString chunkSHA1(const cChunkDesc & a_ChunkDesc)
{
cSha1Checksum cs;
cs.Update(a_ChunkDesc.GetBlockTypes(), cChunkDef::Width * cChunkDef::Width * cChunkDef::Height);
cSha1Checksum::Checksum digest;
cs.Finalize(digest);
AString res;
cSha1Checksum::DigestToJava(digest, res);
return res;
}
/** Prints out the entire column from the chunk, one block type per line. */
static void printChunkColumn(const cChunkDesc & a_ChunkDesc, int a_X, int a_Z)
{
@@ -67,23 +83,15 @@ static void printChunkColumn(const cChunkDesc & a_ChunkDesc, int a_X, int a_Z)
- air at their top, unless the height at that point is equal to full chunk height.
- valid heightmap
Multiple chunks are tested. */
static void testGenerateOverworld()
static void testGenerateOverworld(cChunkGenerator & aDefaultOverworldGen)
{
LOG("Testing Overworld generator...");
// Create a default Overworld generator:
cIniFile ini;
ini.AddValue("General", "Dimension", "Overworld");
ini.AddValueI("Seed", "Seed", 1);
ini.AddValue("Generator", "Finishers", ""); // Use no finishers, so that we don't have to check too many blocktypes
auto gen = cChunkGenerator::CreateFromIniFile(ini);
TEST_NOTEQUAL(gen, nullptr);
for (int chunkX = 0; chunkX < 50; ++chunkX)
{
// Generate a chunk:
cChunkDesc chd({chunkX, 0});
gen->Generate(chunkX, 0, chd);
aDefaultOverworldGen.Generate(chunkX, 0, chd);
verifyChunkDescHeightmap(chd);
// Check that it has bedrock at the bottom:
@@ -136,25 +144,18 @@ static void testGenerateOverworld()
/** Tests that the default Nether generator generates a chunk that has the Nether look:
- bedrock at the bottom
- bedrock at the height's top
- netherrack, lava or soulsand anywhere in the middle
- at least one Nether-native block in each column
- valid heightmap
Multiple chunks are tested. */
static void testGenerateNether()
static void testGenerateNether(cChunkGenerator & aDefaultNetherGen)
{
LOG("Testing Nether generator...");
// Create a default Nether generator:
cIniFile ini;
ini.AddValue("General", "Dimension", "Nether");
ini.AddValueI("Seed", "Seed", 1);
auto gen = cChunkGenerator::CreateFromIniFile(ini);
TEST_NOTEQUAL(gen, nullptr);
for (int chunkX = 0; chunkX < 50; ++chunkX)
{
// Generate a chunk:
cChunkDesc chd({chunkX, 0});
gen->Generate(chunkX, 0, chd);
aDefaultNetherGen.Generate(chunkX, 0, chd);
verifyChunkDescHeightmap(chd);
// Check that the biome is Nether everywhere:
@@ -182,7 +183,7 @@ static void testGenerateNether()
}
}
// Check that the blocks on the top are valid Overworld blocks:
// Check that each column contains at least one Nether-native block:
for (int x = 0; x < cChunkDef::Width; ++x)
{
for (int z = 0; z < cChunkDef::Width; ++z)
@@ -217,7 +218,94 @@ static void testGenerateNether()
IMPLEMENT_TEST_MAIN("BasicGeneratorTest",
testGenerateOverworld();
testGenerateNether();
/** Storage for checksums with chunk coords. */
struct CoordsWithChecksum
{
cChunkCoords mCoords;
AString mChecksum;
CoordsWithChecksum(int aChunkX, int aChunkZ, const AString & aChecksum):
mCoords(aChunkX, aChunkZ),
mChecksum(aChecksum)
{}
};
/** Checks that the specified generator generates chunk that match the specified checksums. */
static void checkChunkChecksums(
cChunkGenerator & aGenerator,
const std::vector<CoordsWithChecksum> & aCoordsWithChecksum,
const AString & aDimension
)
{
LOG("Testing the repeatability of the %s generator", aDimension);
for (const auto & coords: aCoordsWithChecksum)
{
cChunkDesc chd(coords.mCoords);
aGenerator.Generate(coords.mCoords.m_ChunkX, coords.mCoords.m_ChunkZ, chd);
auto checksum = chunkSHA1(chd);
TEST_EQUAL_MSG(checksum, coords.mChecksum,
Printf("%s chunk %s SHA1: expected %s, got %s", aDimension, coords.mCoords.ToString(), coords.mChecksum, checksum)
);
}
}
/** Checks that the generated chunks look the same across all builds on all platforms.
This is done by SHA1-ing the blocks for known chunks and comparing against known values.
If the generator defaults change, this test will likely break, just update the SHA1s. */
static void testRepeatability(cChunkGenerator & aDefaultOverworldGenerator, cChunkGenerator & aDefaultNetherGenerator)
{
// Test the default Overworld generator:
std::vector<CoordsWithChecksum> overworldChecksums =
{
{0, 0, "-380dace6af9e653a2c68a51779cf5b8ff521cde1"},
{1, 0, "-651dfec5a64b7adccf6bf2845396e27f53c6c4c0"},
{1, 1, "-621454452edeb0ac369fea520fee3d80a5ecae49"},
{8, 1024, "5ed38ba7ffee6b29f774ad24820ad3ca1ff058bf"},
};
checkChunkChecksums(aDefaultOverworldGenerator, overworldChecksums, "Overworld");
// Test the default Nether generator:
std::vector<CoordsWithChecksum> netherChecksums =
{
{ 0, 0, "-25231a9ce4bc57eaeaf1f4ad01c32ddd5b2293e5"},
{ 1, 0, "-61ef8824b6b241b4f0e28c09505bad5d7898a8a4"},
{ 1, 1, "6b3ba6dcb18568e21b3a5aae9ea58368079fbaf8"},
{17, 0, "1acc3a28eb1be66b3e4a256f0712a48f96085a39"},
{ 8, 1024, "6f9b96e0613ca2fd879dbb53634b511e5649627a"},
};
checkChunkChecksums(aDefaultNetherGenerator, netherChecksums, "Nether");
}
IMPLEMENT_TEST_MAIN("BasicGeneratorTest",
// Create a default Overworld generator:
cIniFile iniOverworld;
iniOverworld.AddValue("General", "Dimension", "Overworld");
iniOverworld.AddValueI("Seed", "Seed", 1);
iniOverworld.AddValue("Generator", "Finishers", ""); // Use no finishers, so that we don't have to check too many blocktypes
auto defaultOverworldGen = cChunkGenerator::CreateFromIniFile(iniOverworld);
TEST_NOTEQUAL(defaultOverworldGen, nullptr);
// Create a default Nether generator:
cIniFile iniNether;
iniNether.AddValue("General", "Dimension", "Nether");
iniNether.AddValueI("Seed", "Seed", 1);
auto defaultNetherGen = cChunkGenerator::CreateFromIniFile(iniNether);
TEST_NOTEQUAL(defaultNetherGen, nullptr);
// Run the tests on the generators:
testGenerateOverworld(*defaultOverworldGen);
testGenerateNether(*defaultNetherGen);
testRepeatability(*defaultOverworldGen, *defaultNetherGen);
)