Fixed minor errors in Tycho's code
Everything should work now :)
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@@ -34,7 +34,7 @@ class cNotifyChunkSender :
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a_ChunkX, a_ChunkZ,
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[&ChunkSender] (cChunk & a_Chunk) -> bool
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{
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ChunkSender.QueueSendChunkTo(a_Chunk.GetPosX(), a_Chunk.GetPosZ(), cChunkSender::PRIORITY_BROADCAST, a_Chunk.GetAllClients());
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ChunkSender.QueueSendChunkTo(a_Chunk.GetPosX(), a_Chunk.GetPosZ(), cChunkSender::E_CHUNK_PRIORITY_MIDHIGH, a_Chunk.GetAllClients());
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return true;
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}
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);
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@@ -51,8 +51,7 @@ public:
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cChunkSender::cChunkSender(cWorld & a_World) :
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super("ChunkSender"),
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m_World(a_World),
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m_RemoveCount(0)
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m_World(a_World)
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{
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}
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@@ -163,11 +162,9 @@ void cChunkSender::RemoveClient(cClientHandle * a_Client)
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auto && clients = pair.second.m_Clients;
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clients.erase(a_Client); // nop for sets that do not contain a_Client
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}
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m_RemoveCount++;
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}
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m_evtQueue.Set();
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m_evtRemoved.Wait(); // Wait for removal confirmation
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m_evtRemoved.Wait(); // Wait for all remaining instances of a_Client to be processed (Execute() makes a copy of m_ChunkInfo)
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}
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@@ -178,40 +175,32 @@ void cChunkSender::Execute(void)
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{
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while (!m_ShouldTerminate)
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{
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cCSLock Lock(m_CS);
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do
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{
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int RemoveCount = m_RemoveCount;
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m_RemoveCount = 0;
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cCSUnlock Unlock(Lock);
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for (int i = 0; i < RemoveCount; i++)
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{
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m_evtRemoved.Set(); // Notify that the removed clients are safe to be deleted
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}
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m_evtQueue.Wait();
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if (m_ShouldTerminate)
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{
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return;
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}
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} while (m_SendChunks.empty());
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m_evtQueue.Wait();
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// Take one from the queue:
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auto Chunk = m_SendChunks.top().m_Chunk;
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m_SendChunks.pop();
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auto itr = m_ChunkInfo.find(Chunk);
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if (itr == m_ChunkInfo.end())
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{
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continue;
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cCSLock Lock(m_CS);
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while (!m_SendChunks.empty())
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{
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// Take one from the queue:
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auto Chunk = m_SendChunks.top().m_Chunk;
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m_SendChunks.pop();
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auto itr = m_ChunkInfo.find(Chunk);
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if (itr == m_ChunkInfo.end())
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{
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continue;
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}
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std::unordered_set<cClientHandle *> clients;
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std::swap(itr->second.m_Clients, clients);
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m_ChunkInfo.erase(itr);
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cCSUnlock Unlock(Lock);
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SendChunk(Chunk.m_ChunkX, Chunk.m_ChunkZ, clients);
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}
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}
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std::unordered_set<cClientHandle *> clients;
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std::swap(itr->second.m_Clients, clients);
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m_ChunkInfo.erase(itr);
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Lock.Unlock();
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SendChunk(Chunk.m_ChunkX, Chunk.m_ChunkZ, clients);
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} // while (!mShouldTerminate)
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m_evtRemoved.SetAll(); // Notify all waiting threads that all clients are processed and thus safe to destroy
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} // while (!m_ShouldTerminate)
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}
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@@ -220,7 +209,6 @@ void cChunkSender::Execute(void)
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void cChunkSender::SendChunk(int a_ChunkX, int a_ChunkZ, std::unordered_set<cClientHandle *> a_Clients)
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{
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// Ask the client if it still wants the chunk:
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for (auto itr = a_Clients.begin(); itr != a_Clients.end();)
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{
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@@ -260,13 +248,13 @@ void cChunkSender::SendChunk(int a_ChunkX, int a_ChunkZ, std::unordered_set<cCli
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}
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cChunkDataSerializer Data(m_BlockTypes, m_BlockMetas, m_BlockLight, m_BlockSkyLight, m_BiomeMap);
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for (auto client : a_Clients)
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for (const auto client : a_Clients)
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{
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// Send:
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client->SendChunkData(a_ChunkX, a_ChunkZ, Data);
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// Send block-entity packets:
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for (auto Pos : m_BlockEntities)
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for (const auto & Pos : m_BlockEntities)
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{
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m_World.SendBlockEntity(Pos.x, Pos.y, Pos.z, *client);
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} // for itr - m_Packets[]
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