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- Add a activation flag to droppers and dispensers. Previously droppers and dispensers shot items with every block update.

- Fixes a range check inside cIncrementalRedstoneSimulator::Simulate
This commit is contained in:
QUSpilPrgm
2016-06-04 14:16:35 +02:00
parent b403ad4d68
commit 33cd7f4e75
6 changed files with 42 additions and 9 deletions

View File

@@ -196,12 +196,12 @@ void cIncrementalRedstoneSimulator::Simulate(float a_dt)
cRedstoneHandler::PoweringData Power;
for (const auto & Location : CurrentHandler->GetValidSourcePositions(CurrentLocation, CurrentBlock, CurrentMeta))
{
BLOCKTYPE PotentialBlock;
NIBBLETYPE PotentialMeta;
if ((Location.y < 0) || (Location.y > cChunkDef::Height))
if (!cChunk::IsValidHeight(Location.y))
{
continue;
}
BLOCKTYPE PotentialBlock;
NIBBLETYPE PotentialMeta;
m_World.GetBlockTypeMeta(Location.x, Location.y, Location.z, PotentialBlock, PotentialMeta);
auto PotentialSourceHandler = cIncrementalRedstoneSimulator::CreateComponent(m_World, PotentialBlock, &m_Data);