- Add a activation flag to droppers and dispensers. Previously droppers and dispensers shot items with every block update.
- Fixes a range check inside cIncrementalRedstoneSimulator::Simulate
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@@ -196,12 +196,12 @@ void cIncrementalRedstoneSimulator::Simulate(float a_dt)
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cRedstoneHandler::PoweringData Power;
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for (const auto & Location : CurrentHandler->GetValidSourcePositions(CurrentLocation, CurrentBlock, CurrentMeta))
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{
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BLOCKTYPE PotentialBlock;
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NIBBLETYPE PotentialMeta;
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if ((Location.y < 0) || (Location.y > cChunkDef::Height))
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if (!cChunk::IsValidHeight(Location.y))
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{
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continue;
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}
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BLOCKTYPE PotentialBlock;
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NIBBLETYPE PotentialMeta;
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m_World.GetBlockTypeMeta(Location.x, Location.y, Location.z, PotentialBlock, PotentialMeta);
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auto PotentialSourceHandler = cIncrementalRedstoneSimulator::CreateComponent(m_World, PotentialBlock, &m_Data);
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