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Fixed multiple issues with projectiles

* Fixed arrows not being collectable/not truly hitting a block/not
lodging into blocks/not going in far enough
* Fixed projectiles not playing their block hit animation owning to
being destroyed too quickly
This commit is contained in:
Tiger Wang
2014-06-22 20:44:01 +01:00
parent c13cffcd30
commit 33cc1f2a50
8 changed files with 111 additions and 62 deletions

View File

@@ -8,7 +8,8 @@
cThrownEggEntity::cThrownEggEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
super(pkEgg, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25)
super(pkEgg, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25),
m_DestroyTimer(-1)
{
SetSpeed(a_Speed);
}
@@ -21,7 +22,7 @@ void cThrownEggEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_H
{
TrySpawnChicken(a_HitPos);
Destroy();
m_DestroyTimer = 5;
}
@@ -36,7 +37,7 @@ void cThrownEggEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_Hit
TrySpawnChicken(a_HitPos);
a_EntityHit.TakeDamage(dtRangedAttack, this, TotalDamage, 1);
Destroy(true);
m_DestroyTimer = 5;
}