Skeletons should spawn with a bow in the hand.

Fixes #1184
This commit is contained in:
Howaner
2014-07-18 01:26:27 +02:00
parent bc94ad4b5a
commit 33bd78dcdd
2 changed files with 17 additions and 0 deletions
+2
View File
@@ -20,6 +20,8 @@ public:
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
virtual void MoveToPosition(const Vector3f & a_Position) override;
virtual void Attack(float a_Dt) override;
virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
bool IsWither(void) const { return m_bIsWither; };
private: