Merge remote-tracking branch 'origin/master' into portals

Conflicts:
	src/Chunk.cpp
	src/Entities/Player.cpp
	src/Root.cpp
	src/World.cpp
This commit is contained in:
Tiger Wang
2014-07-22 10:24:28 +01:00
180 changed files with 2558 additions and 1497 deletions
+13 -15
View File
@@ -30,8 +30,6 @@
#include <mach/mach.h>
#endif
extern bool g_TERMINATE_EVENT_RAISED;
@@ -79,7 +77,7 @@ void cRoot::InputThread(void * a_Params)
cLogCommandOutputCallback Output;
while (!self.m_bStop && !self.m_bRestart && !g_TERMINATE_EVENT_RAISED && std::cin.good())
while (!self.m_bStop && !self.m_bRestart && !m_TerminateEventRaised && std::cin.good())
{
AString Command;
std::getline(std::cin, Command);
@@ -89,7 +87,7 @@ void cRoot::InputThread(void * a_Params)
}
}
if (g_TERMINATE_EVENT_RAISED || !std::cin.good())
if (m_TerminateEventRaised || !std::cin.good())
{
// We have come here because the std::cin has received an EOF / a terminate signal has been sent, and the server is still running; stop the server:
self.m_bStop = true;
@@ -193,8 +191,8 @@ void cRoot::Start(void)
#if !defined(ANDROID_NDK)
LOGD("Starting InputThread...");
m_InputThread = new cThread( InputThread, this, "cRoot::InputThread" );
m_InputThread->Start( false ); // We should NOT wait? Otherwise we can't stop the server from other threads than the input thread
m_InputThread = new cThread( InputThread, this, "cRoot::InputThread");
m_InputThread->Start( false); // We should NOT wait? Otherwise we can't stop the server from other threads than the input thread
#endif
long long finishmseconds = Time.GetNowTime();
@@ -205,12 +203,12 @@ void cRoot::Start(void)
EnableMenuItem(hmenu, SC_CLOSE, MF_ENABLED); // Re-enable close button
#endif
while (!m_bStop && !m_bRestart && !g_TERMINATE_EVENT_RAISED) // These are modified by external threads
while (!m_bStop && !m_bRestart && !m_TerminateEventRaised) // These are modified by external threads
{
cSleep::MilliSleep(1000);
}
if (g_TERMINATE_EVENT_RAISED)
if (m_TerminateEventRaised)
{
m_bStop = true;
}
@@ -271,12 +269,12 @@ void cRoot::LoadWorlds(cIniFile & IniFile)
{
// First get the default world
AString DefaultWorldName = IniFile.GetValueSet("Worlds", "DefaultWorld", "world");
m_pDefaultWorld = new cWorld( DefaultWorldName.c_str() );
m_pDefaultWorld = new cWorld( DefaultWorldName.c_str());
m_WorldsByName[ DefaultWorldName ] = m_pDefaultWorld;
// Then load the other worlds
unsigned int KeyNum = IniFile.FindKey("Worlds");
unsigned int NumWorlds = IniFile.GetNumValues( KeyNum );
unsigned int NumWorlds = IniFile.GetNumValues( KeyNum);
if (NumWorlds <= 0)
{
return;
@@ -285,18 +283,18 @@ void cRoot::LoadWorlds(cIniFile & IniFile)
bool FoundAdditionalWorlds = false;
for (unsigned int i = 0; i < NumWorlds; i++)
{
AString ValueName = IniFile.GetValueName(KeyNum, i );
AString ValueName = IniFile.GetValueName(KeyNum, i);
if (ValueName.compare("World") != 0)
{
continue;
}
AString WorldName = IniFile.GetValue(KeyNum, i );
AString WorldName = IniFile.GetValue(KeyNum, i);
if (WorldName.empty())
{
continue;
}
FoundAdditionalWorlds = true;
cWorld* NewWorld = new cWorld( WorldName.c_str() );
cWorld* NewWorld = new cWorld( WorldName.c_str());
m_WorldsByName[ WorldName ] = NewWorld;
} // for i - Worlds
@@ -361,7 +359,7 @@ void cRoot::StopWorlds(void)
void cRoot::UnloadWorlds(void)
{
m_pDefaultWorld = NULL;
for( WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr )
for (WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr)
{
delete itr->second;
}
@@ -521,7 +519,7 @@ void cRoot::AuthenticateUser(int a_ClientID, const AString & a_Name, const AStri
int cRoot::GetTotalChunkCount(void)
{
int res = 0;
for ( WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr )
for (WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr)
{
res += itr->second->GetNumChunks();
}