Merge branch 'master' into cmake
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@@ -137,7 +137,7 @@ void cDelayedFluidSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_Chunk
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cDelayedFluidSimulatorChunkData::cSlot & Slot = ChunkData->m_Slots[m_SimSlotNum];
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// Simulate all the blocks in the scheduled slot:
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for (int i = 0; i < ARRAYCOUNT(Slot.m_Blocks); i++)
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for (size_t i = 0; i < ARRAYCOUNT(Slot.m_Blocks); i++)
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{
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cCoordWithIntVector & Blocks = Slot.m_Blocks[i];
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if (Blocks.empty())
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@@ -241,7 +241,7 @@ int cFireSimulator::GetBurnStepTime(cChunk * a_Chunk, int a_RelX, int a_RelY, in
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IsBlockBelowSolid = g_BlockIsSolid[BlockBelow];
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}
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for (int i = 0; i < ARRAYCOUNT(gCrossCoords); i++)
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for (size_t i = 0; i < ARRAYCOUNT(gCrossCoords); i++)
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{
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BLOCKTYPE BlockType;
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NIBBLETYPE BlockMeta;
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@@ -317,7 +317,7 @@ void cFireSimulator::TrySpreadFire(cChunk * a_Chunk, int a_RelX, int a_RelY, int
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void cFireSimulator::RemoveFuelNeighbors(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ)
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{
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for (int i = 0; i < ARRAYCOUNT(gNeighborCoords); i++)
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for (size_t i = 0; i < ARRAYCOUNT(gNeighborCoords); i++)
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{
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BLOCKTYPE BlockType;
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NIBBLETYPE BlockMeta;
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@@ -358,7 +358,7 @@ bool cFireSimulator::CanStartFireInBlock(cChunk * a_NearChunk, int a_RelX, int a
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return false;
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}
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for (int i = 0; i < ARRAYCOUNT(gNeighborCoords); i++)
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for (size_t i = 0; i < ARRAYCOUNT(gNeighborCoords); i++)
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{
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if (!a_NearChunk->UnboundedRelGetBlock(a_RelX + gNeighborCoords[i].x, a_RelY + gNeighborCoords[i].y, a_RelZ + gNeighborCoords[i].z, BlockType, BlockMeta))
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{
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@@ -143,7 +143,7 @@ bool cFloodyFluidSimulator::CheckTributaries(cChunk * a_Chunk, int a_RelX, int a
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Vector3i( 0, 0, 1),
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Vector3i( 0, 0, -1),
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} ;
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for (int i = 0; i < ARRAYCOUNT(Coords); i++)
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for (size_t i = 0; i < ARRAYCOUNT(Coords); i++)
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{
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if (!a_Chunk->UnboundedRelGetBlock(a_RelX + Coords[i].x, a_RelY, a_RelZ + Coords[i].z, BlockType, BlockMeta))
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{
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@@ -309,7 +309,7 @@ bool cFloodyFluidSimulator::CheckNeighborsForSource(cChunk * a_Chunk, int a_RelX
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} ;
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int NumNeeded = m_NumNeighborsForSource;
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for (int i = 0; i < ARRAYCOUNT(NeighborCoords); i++)
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for (size_t i = 0; i < ARRAYCOUNT(NeighborCoords); i++)
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{
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int x = a_RelX + NeighborCoords[i].x;
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int y = a_RelY + NeighborCoords[i].y;
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