Merge branch 'master' into Slabs

Conflicts:
	src/Blocks/BlockDirt.h
This commit is contained in:
Howaner
2014-04-03 22:03:18 +02:00
335 changed files with 18516 additions and 7170 deletions
+11 -8
View File
@@ -2,8 +2,8 @@
#pragma once
#include "BlockHandler.h"
#include "../MersenneTwister.h"
#include "BlockSlab.h"
#include "../FastRandom.h"
@@ -39,7 +39,7 @@ public:
BLOCKTYPE Above;
NIBBLETYPE AboveMeta;
a_Chunk.GetBlockTypeMeta(a_RelX, a_RelY + 1, a_RelZ, Above, AboveMeta);
if ((!g_BlockTransparent[Above] && !g_BlockOneHitDig[Above] && !(cBlockSlabHandler::IsAnySlabType(Above) && (AboveMeta & 0x8))) || IsBlockWater(Above))
if ((!cBlockInfo::IsTransparent(Above) && !cBlockInfo::IsOneHitDig(Above) && !(cBlockSlabHandler::IsAnySlabType(Above) && (AboveMeta & 0x8))) || IsBlockWater(Above))
{
a_Chunk.FastSetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_DIRT, E_META_DIRT_NORMAL);
return;
@@ -47,12 +47,12 @@ public:
}
// Grass spreads to adjacent dirt blocks:
MTRand rand; // TODO: Replace with cFastRandom
cFastRandom rand;
for (int i = 0; i < 2; i++) // Pick two blocks to grow to
{
int OfsX = rand.randInt(2) - 1; // [-1 .. 1]
int OfsY = rand.randInt(4) - 3; // [-3 .. 1]
int OfsZ = rand.randInt(2) - 1; // [-1 .. 1]
int OfsX = rand.NextInt(3, a_RelX) - 1; // [-1 .. 1]
int OfsY = rand.NextInt(5, a_RelY) - 3; // [-3 .. 1]
int OfsZ = rand.NextInt(3, a_RelZ) - 1; // [-1 .. 1]
BLOCKTYPE DestBlock;
NIBBLETYPE DestMeta;
@@ -80,9 +80,12 @@ public:
BLOCKTYPE AboveDest;
NIBBLETYPE AboveMeta;
Chunk->GetBlockTypeMeta(BlockX, BlockY + 1, BlockZ, AboveDest, AboveMeta);
if ((g_BlockOneHitDig[AboveDest] || g_BlockTransparent[AboveDest] || ((cBlockSlabHandler::IsAnySlabType(AboveDest)) && (AboveMeta & 0x8))) && !IsBlockWater(AboveDest))
if ((cBlockInfo::IsOneHitDig(AboveDest) || cBlockInfo::IsTransparent(AboveDest) || ((cBlockSlabHandler::IsAnySlabType(AboveDest)) && (AboveMeta & 0x8))) && !IsBlockWater(AboveDest))
{
Chunk->FastSetBlock(BlockX, BlockY, BlockZ, E_BLOCK_GRASS, 0);
if (!cRoot::Get()->GetPluginManager()->CallHookBlockSpread((cWorld*) &a_WorldInterface, BlockX * cChunkDef::Width, BlockY, BlockZ * cChunkDef::Width, ssGrassSpread))
{
Chunk->FastSetBlock(BlockX, BlockY, BlockZ, E_BLOCK_GRASS, 0);
}
}
} // for i - repeat twice
}