Generator: removed rnd definitions that are never read
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@@ -484,7 +484,6 @@ void cStructGenLakes::CreateLakeImage(int a_ChunkX, int a_ChunkZ, cBlockArea & a
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const int BubbleY = 4 + (Rnd & 0x01); // 4 .. 5
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Rnd >>= 1;
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const int BubbleZ = BubbleR + (Rnd % Range);
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Rnd >>= 4;
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const int HalfR = BubbleR / 2; // 1 .. 2
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const int RSquared = BubbleR * BubbleR;
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for (int y = -HalfR; y <= HalfR; y++)
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