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MTRand class is not created in each tick, therefore much improving tick-thread time (now uses ~5 % CPU instead of one full core)

git-svn-id: http://mc-server.googlecode.com/svn/trunk@245 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2012-02-08 12:36:54 +00:00
parent c82c636d8c
commit 32880153ab
10 changed files with 156 additions and 71 deletions

View File

@@ -162,7 +162,7 @@ void cRoot::LoadWorlds()
cIniFile IniFile("settings.ini"); IniFile.ReadFile();
// First get the default world
std::string DefaultWorldName = IniFile.GetValue("Worlds", "DefaultWorld", "world");
AString DefaultWorldName = IniFile.GetValue("Worlds", "DefaultWorld", "world");
m_pState->pDefaultWorld = new cWorld( DefaultWorldName.c_str() );
m_pState->pDefaultWorld->InitializeSpawn();
m_pState->WorldsByName[ DefaultWorldName ] = m_pState->pDefaultWorld;