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MTRand class is not created in each tick, therefore much improving tick-thread time (now uses ~5 % CPU instead of one full core)

git-svn-id: http://mc-server.googlecode.com/svn/trunk@245 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2012-02-08 12:36:54 +00:00
parent c82c636d8c
commit 32880153ab
10 changed files with 156 additions and 71 deletions

View File

@@ -221,14 +221,14 @@ cClientHandle::~cClientHandle()
void cClientHandle::Destroy()
{
m_bDestroyed = true;
if (m_Socket.IsValid())
{
m_Socket.CloseSocket();
}
// Synchronize with the cSocketThreads (so that they don't call us anymore)
cRoot::Get()->GetServer()->ClientDestroying(this);
m_bDestroyed = true;
if (m_Socket.IsValid())
{
m_Socket.CloseSocket();
}
// Synchronize with the cSocketThreads (so that they don't call us anymore)
cRoot::Get()->GetServer()->ClientDestroying(this);
}
@@ -237,6 +237,7 @@ void cClientHandle::Destroy()
void cClientHandle::Kick(const AString & a_Reason)
{
LOG("Kicking user \"%s\" for \"%s\"", m_Username.c_str(), a_Reason.c_str());
Send(cPacket_Disconnect(a_Reason));
m_bKicking = true;
}
@@ -512,10 +513,10 @@ void cClientHandle::HandleHandshake(cPacket_Handshake * a_Packet)
cPacket_Chat Connecting(m_Username + " is connecting.");
cRoot::Get()->GetServer()->Broadcast(Connecting, this);
// Give a server handshake thingy back
cPacket_Handshake Handshake;
Handshake.m_Username = cRoot::Get()->GetServer()->GetServerID();
Send(Handshake);
LOG("User \"%s\" was sent a handshake", m_Username.c_str());
}