MTRand class is not created in each tick, therefore much improving tick-thread time (now uses ~5 % CPU instead of one full core)
git-svn-id: http://mc-server.googlecode.com/svn/trunk@245 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -190,7 +190,7 @@ void cChunk::Initialize()
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void cChunk::Tick(float a_Dt)
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void cChunk::Tick(float a_Dt, MTRand & a_TickRandom)
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{
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if (m_bCalculateLighting)
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{
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@@ -356,11 +356,10 @@ void cChunk::Tick(float a_Dt)
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};
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}
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MTRand r1;
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// Tick dem blocks
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int RandomX = r1.randInt();
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int RandomY = r1.randInt();
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int RandomZ = r1.randInt();
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int RandomX = a_TickRandom.randInt();
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int RandomY = a_TickRandom.randInt();
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int RandomZ = a_TickRandom.randInt();
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for(int i = 0; i < 50; i++)
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{
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@@ -426,6 +425,10 @@ void cChunk::Tick(float a_Dt)
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}
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}
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char cChunk::GetHeight( int a_X, int a_Z )
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{
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if( a_X >= 0 && a_X < 16 && a_Z >= 0 && a_Z < 16 )
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