Remove spammy LOGD output
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@@ -3136,8 +3136,6 @@ void cPlayer::SpawnOn(cClientHandle & a_Client)
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return;
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}
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LOGD("Spawing %s on %s", GetName().c_str(), a_Client.GetUsername().c_str());
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a_Client.SendPlayerSpawn(*this);
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a_Client.SendEntityHeadLook(*this);
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a_Client.SendEntityEquipment(*this, 0, m_Inventory.GetEquippedItem());
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