Refactored item-eating from cClientHandle into cPlayer
git-svn-id: http://mc-server.googlecode.com/svn/trunk@519 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -981,77 +981,7 @@ void cClientHandle::HandleBlockPlace(cPacket_BlockPlace * a_Packet)
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a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ
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);
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// Hacked in edible items go!~
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// TODO: Handle hunger
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bool bEat = false;
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bool isDoor = false;
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switch (Item.m_ItemID)
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{
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case E_ITEM_APPLE:
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//m_Player->Heal(4); // 2 hearts
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m_Player->Feed(24); // 2 food bars
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bEat = true;
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break;
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case E_ITEM_GOLDEN_APPLE:
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//m_Player->Heal(20); // 10 hearts
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m_Player->Feed(60); // 5 food
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bEat = true;
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break;
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case E_ITEM_MUSHROOM_SOUP:
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///m_Player->Heal(10); // 5 hearts
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m_Player->Feed(48); // 4 food
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bEat = true;
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break;
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case E_ITEM_BREAD:
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//m_Player->Heal(5); // 2.5 hearts
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m_Player->Feed(30); // 2.5 food
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bEat = true;
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break;
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case E_ITEM_RAW_MEAT:
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//m_Player->Heal(3); // 1.5 hearts
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m_Player->Feed(18); // 1.5 food
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bEat = true;
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break;
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case E_ITEM_COOKED_MEAT:
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//m_Player->Heal(8); // 4 hearts
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m_Player->Feed(48); // 4 food
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bEat = true;
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break;
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case E_ITEM_RAW_FISH:
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//m_Player->Heal(2); // 1 heart
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m_Player->Feed(12); // 1 food
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bEat = true;
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break;
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case E_ITEM_COOKED_FISH:
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//m_Player->Heal(5); // 2.5 hearts
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m_Player->Feed(30); // 2.5 food
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bEat = true;
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break;
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case E_ITEM_RAW_CHICKEN:
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//m_Player->Heal(3);
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m_Player->Feed(12); // 1 food
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bEat = true;
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break;
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case E_ITEM_COOKED_CHICKEN:
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//m_Player->Heal(8);
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m_Player->Feed(36); // 3 food
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bEat = true;
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break;
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case E_ITEM_RAW_BEEF:
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//m_Player->Heal(3);
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m_Player->Feed(18); // 1.5 food
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bEat = true;
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break;
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case E_ITEM_STEAK:
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//m_Player->Heal(8);
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m_Player->Feed(48); // 4 food
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bEat = true;
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break;
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default:
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break;
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};
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if (bEat)
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if (m_Player->EatItem(Item.m_ItemID))
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{
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m_Player->GetInventory().RemoveItem(Item);
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return;
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@@ -1062,6 +992,7 @@ void cClientHandle::HandleBlockPlace(cPacket_BlockPlace * a_Packet)
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// clicked in air
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return;
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}
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bool isDoor = false;
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//TODO: Wrong Blocks!
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int ClickedBlock = (int)m_Player->GetWorld()->GetBlock(a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ);
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