43
src/Entities/Painting.cpp
Normal file
43
src/Entities/Painting.cpp
Normal file
@@ -0,0 +1,43 @@
|
||||
|
||||
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
|
||||
|
||||
#include "Painting.h"
|
||||
#include "ClientHandle.h"
|
||||
#include "Player.h"
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
cPainting::cPainting(const AString & a_Name, int a_Direction, double a_X, double a_Y, double a_Z)
|
||||
: cEntity(etPainting, a_X, a_Y, a_Z, 1, 1),
|
||||
m_Name(a_Name),
|
||||
m_Direction(a_Direction)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cPainting::SpawnOn(cClientHandle & a_Client)
|
||||
{
|
||||
a_Client.SendPaintingSpawn(*this);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cPainting::GetDrops(cItems & a_Items, cEntity * a_Killer)
|
||||
{
|
||||
if ((a_Killer != NULL) && a_Killer->IsPlayer() && !((cPlayer *)a_Killer)->IsGameModeCreative())
|
||||
{
|
||||
a_Items.push_back(cItem(E_ITEM_PAINTING));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user