Add protocol mob ID remapping (#4538)
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@@ -1010,6 +1010,15 @@ AString cProtocolRecognizer::GetAuthServerID(void)
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UInt32 cProtocolRecognizer::GetProtocolMobType(eMonsterType a_MobType)
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{
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return 0;
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}
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void cProtocolRecognizer::SendData(const char * a_Data, size_t a_Size)
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{
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// This is used only when handling the server ping
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