Optimise chunk set (#4260)
Closes #1244 Initially I was just going to add the cChunkData to cSetChunkData but profiling revealed that the copying wasn't even the biggest slowdown. Much more time was being spent in cChunk::CreateBlockEntities and cChunk::WakeUpSimulators than was in memcpy so I've made those significantly faster as well. Optimisations performed: * cSetChunkData now stores blocks in a cChunkData object * cChunkData objects can now perform moves even if they are using different pools * cChunk::CreateBlockEntities now iterates in the correct order and only over present chunk sections * Similarly for cChunk::WakeUpSimulators * cSetChunkData::CalculateHeightMap now shortcuts to the highest present chunk section before checking blocks directly
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@@ -8,16 +8,21 @@ int main(int argc, char** argv)
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class cMockAllocationPool
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: public cAllocationPool<cChunkData::sChunkSection>
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{
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virtual cChunkData::sChunkSection * Allocate()
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{
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virtual cChunkData::sChunkSection * Allocate() override
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{
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return new cChunkData::sChunkSection();
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}
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virtual void Free(cChunkData::sChunkSection * a_Ptr)
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virtual void Free(cChunkData::sChunkSection * a_Ptr) override
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{
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delete a_Ptr;
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}
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virtual bool DoIsEqual(const cAllocationPool<cChunkData::sChunkSection> &) const NOEXCEPT override
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{
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return false;
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}
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} Pool;
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cChunkData buffer(Pool);
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return 0;
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