Optimise chunk set (#4260)
Closes #1244 Initially I was just going to add the cChunkData to cSetChunkData but profiling revealed that the copying wasn't even the biggest slowdown. Much more time was being spent in cChunk::CreateBlockEntities and cChunk::WakeUpSimulators than was in memcpy so I've made those significantly faster as well. Optimisations performed: * cSetChunkData now stores blocks in a cChunkData object * cChunkData objects can now perform moves even if they are using different pools * cChunk::CreateBlockEntities now iterates in the correct order and only over present chunk sections * Similarly for cChunk::WakeUpSimulators * cSetChunkData::CalculateHeightMap now shortcuts to the highest present chunk section before checking blocks directly
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@@ -38,10 +38,8 @@
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cChunkMap::cChunkMap(cWorld * a_World) :
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m_World(a_World),
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m_Pool(
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new cListAllocationPool<cChunkData::sChunkSection, 1600>(
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std::unique_ptr<cAllocationPool<cChunkData::sChunkSection>::cStarvationCallbacks>(
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new cStarvationCallbacks()
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)
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cpp14::make_unique<cListAllocationPool<cChunkData::sChunkSection>>(
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cpp14::make_unique<cStarvationCallbacks>(), 1600u
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)
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)
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{
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