Optimise chunk set (#4260)
Closes #1244 Initially I was just going to add the cChunkData to cSetChunkData but profiling revealed that the copying wasn't even the biggest slowdown. Much more time was being spent in cChunk::CreateBlockEntities and cChunk::WakeUpSimulators than was in memcpy so I've made those significantly faster as well. Optimisations performed: * cSetChunkData now stores blocks in a cChunkData object * cChunkData objects can now perform moves even if they are using different pools * cChunk::CreateBlockEntities now iterates in the correct order and only over present chunk sections * Similarly for cChunk::WakeUpSimulators * cSetChunkData::CalculateHeightMap now shortcuts to the highest present chunk section before checking blocks directly
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@@ -113,7 +113,7 @@ void cChunkData::Assign(cChunkData && a_Other)
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return;
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}
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if (&m_Pool != &a_Other.m_Pool)
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if (m_Pool != a_Other.m_Pool)
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{
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// Cannot transfer the memory, do a copy instead
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const cChunkData & CopyOther = a_Other;
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