Mob bugfixes
* Mobs no longer require constant line-of-sight to a player to remain aggravated * Fixed an ASSERT * Fixed mobs jumping * Fixed Idle state not properly using AI + Added FILE_IO_PREFIX to favicon loading + Implemented #563
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@@ -194,7 +194,7 @@ bool cServer::InitServer(cIniFile & a_SettingsIni)
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m_PlayerCount = 0;
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m_PlayerCountDiff = 0;
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m_FaviconData = Base64Encode(cFile::ReadWholeFile("favicon.png")); // Will return empty string if file nonexistant; client doesn't mind
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m_FaviconData = Base64Encode(cFile::ReadWholeFile(FILE_IO_PREFIX + AString("favicon.png"))); // Will return empty string if file nonexistant; client doesn't mind
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if (m_bIsConnected)
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{
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