Mob bugfixes
* Mobs no longer require constant line-of-sight to a player to remain aggravated * Fixed an ASSERT * Fixed mobs jumping * Fixed Idle state not properly using AI + Added FILE_IO_PREFIX to favicon loading + Implemented #563
This commit is contained in:
@@ -223,6 +223,8 @@ void cChunkGenerator::Execute(void)
|
||||
|
||||
if (m_Queue.empty())
|
||||
{
|
||||
// Sometimes the queue remains empty
|
||||
// If so, we can't do any front() operations on it!
|
||||
continue;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user