Block entities now receive the cChunk param in their Tick() function
They can safely access that chunk and any of its neighbors during ticking. git-svn-id: http://mc-server.googlecode.com/svn/trunk@1526 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -103,7 +103,7 @@ void cFurnaceEntity::UsedBy(cPlayer * a_Player)
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bool cFurnaceEntity::Tick( float a_Dt )
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bool cFurnaceEntity::Tick(float a_Dt, cChunk & a_Chunk)
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{
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/*
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// DEBUG:
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