Block entities now receive the cChunk param in their Tick() function
They can safely access that chunk and any of its neighbors during ticking. git-svn-id: http://mc-server.googlecode.com/svn/trunk@1526 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -53,7 +53,7 @@ public:
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// cBlockEntity overrides:
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virtual void SaveToJson(Json::Value & a_Value) override;
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virtual bool Tick(float a_Dt) override;
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virtual bool Tick(float a_Dt, cChunk & a_Chunk) override;
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virtual void SendTo(cClientHandle & a_Client) override;
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virtual void UsedBy(cPlayer * a_Player) override;
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@@ -75,13 +75,13 @@ protected:
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bool m_IsPowered; ///< Set to true when the dropspenser receives redstone power.
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/// Does the actual work on dropspensing an item. Chooses the slot, calls DropSpenseFromSlot() and handles smoke / sound effects
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void DropSpense(void);
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void DropSpense(cChunk & a_Chunk);
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/// Override this function to provide the specific behavior for item dropspensing (drop / shoot / pour / ...)
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virtual void DropSpenseFromSlot(int a_SlotNum) = 0;
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virtual void DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum) = 0;
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/// Helper function, drops one item from the specified slot (like a dropper)
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void DropFromSlot(int a_SlotNum);
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void DropFromSlot(cChunk & a_Chunk, int a_SlotNum);
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} ; // tolua_export
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