Block entities now receive the cChunk param in their Tick() function
They can safely access that chunk and any of its neighbors during ticking. git-svn-id: http://mc-server.googlecode.com/svn/trunk@1526 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -7,6 +7,7 @@
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#include "Globals.h"
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#include "DropSpenserEntity.h"
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#include "Player.h"
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#include "Chunk.h"
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@@ -57,13 +58,8 @@ void cDropSpenserEntity::AddDropSpenserDir(int & a_BlockX, int & a_BlockY, int &
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void cDropSpenserEntity::DropSpense(void)
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void cDropSpenserEntity::DropSpense(cChunk & a_Chunk)
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{
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int Disp_X = m_PosX;
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int Disp_Y = m_PosY;
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int Disp_Z = m_PosZ;
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NIBBLETYPE Meta = m_World->GetBlockMeta(m_PosX, m_PosY, m_PosZ);
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// Pick one of the occupied slots:
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int OccupiedSlots[9];
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int SlotsCnt = 0;
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@@ -86,16 +82,17 @@ void cDropSpenserEntity::DropSpense(void)
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int RandomSlot = m_World->GetTickRandomNumber(SlotsCnt - 1);
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// DropSpense the item, using the specialized behavior in the subclasses:
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DropSpenseFromSlot(OccupiedSlots[RandomSlot]);
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DropSpenseFromSlot(a_Chunk, OccupiedSlots[RandomSlot]);
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// Broadcast a smoke and click effects:
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NIBBLETYPE SmokeDir = 0;
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NIBBLETYPE Meta = a_Chunk.GetMeta(m_RelX, m_PosY, m_RelZ);
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int SmokeDir = 0;
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switch (Meta)
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{
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case 2: SmokeDir = 1; break;
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case 3: SmokeDir = 7; break;
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case 4: SmokeDir = 3; break;
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case 5: SmokeDir = 5; break;
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case E_META_DISPENSER_FACING_XM: SmokeDir = 3; break;
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case E_META_DISPENSER_FACING_XP: SmokeDir = 5; break;
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case E_META_DISPENSER_FACING_ZM: SmokeDir = 1; break;
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case E_META_DISPENSER_FACING_ZP: SmokeDir = 7; break;
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}
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m_World->BroadcastSoundParticleEffect(2000, m_PosX * 8, m_PosY * 8, m_PosZ * 8, SmokeDir);
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m_World->BroadcastSoundEffect("random.click", m_PosX * 8, m_PosY * 8, m_PosZ * 8, 1.0f, 1.0f);
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@@ -134,7 +131,7 @@ void cDropSpenserEntity::SetRedstonePower(bool a_IsPowered)
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bool cDropSpenserEntity::Tick(float a_Dt)
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bool cDropSpenserEntity::Tick(float a_Dt, cChunk & a_Chunk)
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{
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if (!m_ShouldDropSpense)
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{
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@@ -142,7 +139,7 @@ bool cDropSpenserEntity::Tick(float a_Dt)
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}
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m_ShouldDropSpense = false;
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DropSpense();
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DropSpense(a_Chunk);
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return true;
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}
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@@ -231,12 +228,12 @@ void cDropSpenserEntity::UsedBy(cPlayer * a_Player)
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void cDropSpenserEntity::DropFromSlot(int a_SlotNum)
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void cDropSpenserEntity::DropFromSlot(cChunk & a_Chunk, int a_SlotNum)
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{
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int DispX = m_PosX;
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int DispY = m_PosY;
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int DispZ = m_PosZ;
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NIBBLETYPE Meta = m_World->GetBlockMeta(m_PosX, m_PosY, m_PosZ);
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NIBBLETYPE Meta = a_Chunk.GetMeta(m_RelX, m_PosY, m_RelZ);
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AddDropSpenserDir(DispX, DispY, DispZ, Meta);
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cItems Pickups;
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