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Block entities now receive the cChunk param in their Tick() function

They can safely access that chunk and any of its neighbors during ticking.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1526 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2013-05-28 18:50:44 +00:00
parent 5c1439e11c
commit 3138daa1f8
10 changed files with 72 additions and 51 deletions

View File

@@ -4,6 +4,7 @@
#include "DispenserEntity.h"
#include "Player.h"
#include "Simulator/FluidSimulator.h"
#include "Chunk.h"
@@ -29,20 +30,27 @@ cDispenserEntity::cDispenserEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWo
void cDispenserEntity::DropSpenseFromSlot(int a_SlotNum)
void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
{
int DispX = m_PosX;
int DispX = m_RelX;
int DispY = m_PosY;
int DispZ = m_PosZ;
NIBBLETYPE Meta = m_World->GetBlockMeta(m_PosX, m_PosY, m_PosZ);
int DispZ = m_RelZ;
NIBBLETYPE Meta = a_Chunk.GetMeta(m_RelX, m_PosY, m_RelZ);
AddDropSpenserDir(DispX, DispY, DispZ, Meta);
cChunk * DispChunk = a_Chunk.GetRelNeighborChunkAdjustCoords(DispX, DispZ);
if (DispChunk == NULL)
{
// Would dispense into / interact with a non-loaded chunk, ignore the tick
return;
}
BLOCKTYPE DispBlock = DispChunk->GetBlock(DispX, DispY, DispZ);
// Dispense the item:
switch (m_Contents.GetSlot(a_SlotNum).m_ItemType)
{
case E_ITEM_BUCKET:
{
BLOCKTYPE DispBlock = m_World->GetBlock(DispX, DispY, DispZ);
LOGD("Dispensing empty bucket in slot %d; DispBlock is \"%s\" (%d).", a_SlotNum, ItemTypeToString(DispBlock).c_str(), DispBlock);
switch (DispBlock)
{
case E_BLOCK_STATIONARY_WATER:
@@ -50,7 +58,7 @@ void cDispenserEntity::DropSpenseFromSlot(int a_SlotNum)
{
if (ScoopUpLiquid(a_SlotNum, E_ITEM_WATER_BUCKET))
{
m_World->SetBlock(DispX, DispY, DispZ, E_BLOCK_AIR, 0);
DispChunk->SetBlock(DispX, DispY, DispZ, E_BLOCK_AIR, 0);
}
break;
}
@@ -59,13 +67,13 @@ void cDispenserEntity::DropSpenseFromSlot(int a_SlotNum)
{
if (ScoopUpLiquid(a_SlotNum, E_ITEM_LAVA_BUCKET))
{
m_World->SetBlock(DispX, DispY, DispZ, E_BLOCK_AIR, 0);
DispChunk->SetBlock(DispX, DispY, DispZ, E_BLOCK_AIR, 0);
}
break;
}
default:
{
DropFromSlot(a_SlotNum);
DropFromSlot(a_Chunk, a_SlotNum);
break;
}
}
@@ -74,35 +82,37 @@ void cDispenserEntity::DropSpenseFromSlot(int a_SlotNum)
case E_ITEM_WATER_BUCKET:
{
BLOCKTYPE DispBlock = m_World->GetBlock(DispX, DispY, DispZ);
if (PlaceLiquid(DispBlock, a_SlotNum))
LOGD("Dispensing water bucket in slot %d; DispBlock is \"%s\" (%d).", a_SlotNum, ItemTypeToString(DispBlock).c_str(), DispBlock);
if (EmptyLiquidBucket(DispBlock, a_SlotNum))
{
m_World->SetBlock(DispX, DispY, DispZ, E_BLOCK_WATER, 0);
DispChunk->SetBlock(DispX, DispY, DispZ, E_BLOCK_WATER, 0);
}
else
{
DropFromSlot(a_SlotNum);
DropFromSlot(a_Chunk, a_SlotNum);
}
break;
}
case E_ITEM_LAVA_BUCKET:
{
BLOCKTYPE DispBlock = m_World->GetBlock(DispX, DispY, DispZ);
if (PlaceLiquid(DispBlock, a_SlotNum))
LOGD("Dispensing lava bucket in slot %d; DispBlock is \"%s\" (%d).", a_SlotNum, ItemTypeToString(DispBlock).c_str(), DispBlock);
if (EmptyLiquidBucket(DispBlock, a_SlotNum))
{
m_World->SetBlock(DispX, DispY, DispZ, E_BLOCK_LAVA, 0);
DispChunk->SetBlock(DispX, DispY, DispZ, E_BLOCK_LAVA, 0);
}
else
{
DropFromSlot(a_SlotNum);
DropFromSlot(a_Chunk, a_SlotNum);
}
break;
}
case E_ITEM_SPAWN_EGG:
{
if (m_World->SpawnMob(DispX + 0.5, DispY, DispZ + 0.5, m_Contents.GetSlot(a_SlotNum).m_ItemDamage) >= 0)
double MobX = 0.5 + (DispX + DispChunk->GetPosX() * cChunkDef::Width);
double MobZ = 0.5 + (DispZ + DispChunk->GetPosZ() * cChunkDef::Width);
if (m_World->SpawnMob(MobX, DispY, MobZ, m_Contents.GetSlot(a_SlotNum).m_ItemDamage) >= 0)
{
m_Contents.ChangeSlotCount(a_SlotNum, -1);
}
@@ -111,7 +121,7 @@ void cDispenserEntity::DropSpenseFromSlot(int a_SlotNum)
default:
{
DropFromSlot(a_SlotNum);
DropFromSlot(a_Chunk, a_SlotNum);
break;
}
} // switch (ItemType)
@@ -148,7 +158,7 @@ bool cDispenserEntity::ScoopUpLiquid(int a_SlotNum, short a_BucketItemType)
bool cDispenserEntity::PlaceLiquid(BLOCKTYPE a_BlockInFront, int a_SlotNum)
bool cDispenserEntity::EmptyLiquidBucket(BLOCKTYPE a_BlockInFront, int a_SlotNum)
{
if (
(a_BlockInFront != E_BLOCK_AIR) &&