Block entities now receive the cChunk param in their Tick() function
They can safely access that chunk and any of its neighbors during ticking. git-svn-id: http://mc-server.googlecode.com/svn/trunk@1526 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
@@ -4,6 +4,7 @@
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#include "DispenserEntity.h"
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#include "Player.h"
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#include "Simulator/FluidSimulator.h"
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#include "Chunk.h"
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@@ -29,20 +30,27 @@ cDispenserEntity::cDispenserEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWo
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void cDispenserEntity::DropSpenseFromSlot(int a_SlotNum)
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void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
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{
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int DispX = m_PosX;
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int DispX = m_RelX;
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int DispY = m_PosY;
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int DispZ = m_PosZ;
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NIBBLETYPE Meta = m_World->GetBlockMeta(m_PosX, m_PosY, m_PosZ);
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int DispZ = m_RelZ;
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NIBBLETYPE Meta = a_Chunk.GetMeta(m_RelX, m_PosY, m_RelZ);
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AddDropSpenserDir(DispX, DispY, DispZ, Meta);
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cChunk * DispChunk = a_Chunk.GetRelNeighborChunkAdjustCoords(DispX, DispZ);
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if (DispChunk == NULL)
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{
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// Would dispense into / interact with a non-loaded chunk, ignore the tick
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return;
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}
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BLOCKTYPE DispBlock = DispChunk->GetBlock(DispX, DispY, DispZ);
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// Dispense the item:
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switch (m_Contents.GetSlot(a_SlotNum).m_ItemType)
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{
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case E_ITEM_BUCKET:
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{
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BLOCKTYPE DispBlock = m_World->GetBlock(DispX, DispY, DispZ);
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LOGD("Dispensing empty bucket in slot %d; DispBlock is \"%s\" (%d).", a_SlotNum, ItemTypeToString(DispBlock).c_str(), DispBlock);
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switch (DispBlock)
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{
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case E_BLOCK_STATIONARY_WATER:
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@@ -50,7 +58,7 @@ void cDispenserEntity::DropSpenseFromSlot(int a_SlotNum)
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{
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if (ScoopUpLiquid(a_SlotNum, E_ITEM_WATER_BUCKET))
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{
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m_World->SetBlock(DispX, DispY, DispZ, E_BLOCK_AIR, 0);
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DispChunk->SetBlock(DispX, DispY, DispZ, E_BLOCK_AIR, 0);
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}
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break;
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}
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@@ -59,13 +67,13 @@ void cDispenserEntity::DropSpenseFromSlot(int a_SlotNum)
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{
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if (ScoopUpLiquid(a_SlotNum, E_ITEM_LAVA_BUCKET))
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{
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m_World->SetBlock(DispX, DispY, DispZ, E_BLOCK_AIR, 0);
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DispChunk->SetBlock(DispX, DispY, DispZ, E_BLOCK_AIR, 0);
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}
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break;
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}
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default:
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{
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DropFromSlot(a_SlotNum);
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DropFromSlot(a_Chunk, a_SlotNum);
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break;
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}
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}
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@@ -74,35 +82,37 @@ void cDispenserEntity::DropSpenseFromSlot(int a_SlotNum)
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case E_ITEM_WATER_BUCKET:
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{
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BLOCKTYPE DispBlock = m_World->GetBlock(DispX, DispY, DispZ);
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if (PlaceLiquid(DispBlock, a_SlotNum))
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LOGD("Dispensing water bucket in slot %d; DispBlock is \"%s\" (%d).", a_SlotNum, ItemTypeToString(DispBlock).c_str(), DispBlock);
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if (EmptyLiquidBucket(DispBlock, a_SlotNum))
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{
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m_World->SetBlock(DispX, DispY, DispZ, E_BLOCK_WATER, 0);
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DispChunk->SetBlock(DispX, DispY, DispZ, E_BLOCK_WATER, 0);
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}
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else
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{
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DropFromSlot(a_SlotNum);
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DropFromSlot(a_Chunk, a_SlotNum);
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}
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break;
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}
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case E_ITEM_LAVA_BUCKET:
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{
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BLOCKTYPE DispBlock = m_World->GetBlock(DispX, DispY, DispZ);
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if (PlaceLiquid(DispBlock, a_SlotNum))
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LOGD("Dispensing lava bucket in slot %d; DispBlock is \"%s\" (%d).", a_SlotNum, ItemTypeToString(DispBlock).c_str(), DispBlock);
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if (EmptyLiquidBucket(DispBlock, a_SlotNum))
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{
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m_World->SetBlock(DispX, DispY, DispZ, E_BLOCK_LAVA, 0);
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DispChunk->SetBlock(DispX, DispY, DispZ, E_BLOCK_LAVA, 0);
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}
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else
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{
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DropFromSlot(a_SlotNum);
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DropFromSlot(a_Chunk, a_SlotNum);
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}
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break;
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}
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case E_ITEM_SPAWN_EGG:
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{
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if (m_World->SpawnMob(DispX + 0.5, DispY, DispZ + 0.5, m_Contents.GetSlot(a_SlotNum).m_ItemDamage) >= 0)
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double MobX = 0.5 + (DispX + DispChunk->GetPosX() * cChunkDef::Width);
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double MobZ = 0.5 + (DispZ + DispChunk->GetPosZ() * cChunkDef::Width);
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if (m_World->SpawnMob(MobX, DispY, MobZ, m_Contents.GetSlot(a_SlotNum).m_ItemDamage) >= 0)
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{
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m_Contents.ChangeSlotCount(a_SlotNum, -1);
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}
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@@ -111,7 +121,7 @@ void cDispenserEntity::DropSpenseFromSlot(int a_SlotNum)
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default:
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{
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DropFromSlot(a_SlotNum);
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DropFromSlot(a_Chunk, a_SlotNum);
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break;
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}
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} // switch (ItemType)
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@@ -148,7 +158,7 @@ bool cDispenserEntity::ScoopUpLiquid(int a_SlotNum, short a_BucketItemType)
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bool cDispenserEntity::PlaceLiquid(BLOCKTYPE a_BlockInFront, int a_SlotNum)
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bool cDispenserEntity::EmptyLiquidBucket(BLOCKTYPE a_BlockInFront, int a_SlotNum)
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{
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if (
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(a_BlockInFront != E_BLOCK_AIR) &&
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