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Wolf uses UUID for owner.

Fixes #1277.
This commit is contained in:
madmaxoft
2014-08-03 22:03:48 +02:00
parent f5aaf52210
commit 3136fc6246
5 changed files with 82 additions and 17 deletions

View File

@@ -569,10 +569,12 @@ void cNBTChunkSerializer::AddMonsterEntity(cMonster * a_Monster)
}
case cMonster::mtWolf:
{
m_Writer.AddString("Owner", ((const cWolf *)a_Monster)->GetOwner());
m_Writer.AddByte("Sitting", (((const cWolf *)a_Monster)->IsSitting() ? 1 : 0));
m_Writer.AddByte("Angry", (((const cWolf *)a_Monster)->IsAngry() ? 1 : 0));
m_Writer.AddInt("CollarColor", ((const cWolf *)a_Monster)->GetCollarColor());
const cWolf & Wolf = *((cWolf *)a_Monster);
m_Writer.AddString("Owner", Wolf.GetOwnerName());
m_Writer.AddString("OwnerUUID", Wolf.GetOwnerUUID());
m_Writer.AddByte("Sitting", Wolf.IsSitting() ? 1 : 0);
m_Writer.AddByte("Angry", Wolf.IsAngry() ? 1 : 0);
m_Writer.AddInt("CollarColor", Wolf.GetCollarColor());
break;
}
case cMonster::mtZombie: