Renamed animation function
Renamed BroadcastPlayerAnimation to BroadcastEntityAnimation. Not just players can have animations, you know.
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@@ -1858,9 +1858,9 @@ void cWorld::BroadcastEntityVelocity(const cEntity & a_Entity, const cClientHand
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void cWorld::BroadcastPlayerAnimation(const cPlayer & a_Player, char a_Animation, const cClientHandle * a_Exclude)
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void cWorld::BroadcastEntityAnimation(const cEntity & a_Entity, char a_Animation, const cClientHandle * a_Exclude)
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{
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m_ChunkMap->BroadcastPlayerAnimation(a_Player, a_Animation, a_Exclude);
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m_ChunkMap->BroadcastEntityAnimation(a_Entity, a_Animation, a_Exclude);
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}
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