Renamed animation function
Renamed BroadcastPlayerAnimation to BroadcastEntityAnimation. Not just players can have animations, you know.
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@@ -90,7 +90,7 @@ public:
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virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override;
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virtual void SendPickupSpawn (const cPickup & a_Pickup) override;
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virtual void SendPlayerAbilities (void) override;
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virtual void SendPlayerAnimation (const cPlayer & a_Player, char a_Animation) override;
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virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) override;
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virtual void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline) override;
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virtual void SendPlayerMaxSpeed (void) override;
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virtual void SendPlayerMoveLook (void) override;
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