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Renamed animation function

Renamed BroadcastPlayerAnimation to BroadcastEntityAnimation. Not just
players can have animations, you know.
This commit is contained in:
Tiger Wang
2013-12-06 23:47:07 +00:00
parent a5dd0e2b88
commit 30ead79049
23 changed files with 82 additions and 47 deletions

View File

@@ -396,10 +396,10 @@ void cProtocolRecognizer::SendPlayerAbilities(void)
void cProtocolRecognizer::SendPlayerAnimation(const cPlayer & a_Player, char a_Animation)
void cProtocolRecognizer::SendEntityAnimation(const cEntity & a_Entity, char a_Animation)
{
ASSERT(m_Protocol != NULL);
m_Protocol->SendPlayerAnimation(a_Player, a_Animation);
m_Protocol->SendEntityAnimation(a_Entity, a_Animation);
}