Renamed animation function
Renamed BroadcastPlayerAnimation to BroadcastEntityAnimation. Not just players can have animations, you know.
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@@ -396,10 +396,10 @@ void cProtocolRecognizer::SendPlayerAbilities(void)
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void cProtocolRecognizer::SendPlayerAnimation(const cPlayer & a_Player, char a_Animation)
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void cProtocolRecognizer::SendEntityAnimation(const cEntity & a_Entity, char a_Animation)
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{
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ASSERT(m_Protocol != NULL);
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m_Protocol->SendPlayerAnimation(a_Player, a_Animation);
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m_Protocol->SendEntityAnimation(a_Entity, a_Animation);
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}
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