1
0

Renamed animation function

Renamed BroadcastPlayerAnimation to BroadcastEntityAnimation. Not just
players can have animations, you know.
This commit is contained in:
Tiger Wang
2013-12-06 23:47:07 +00:00
parent a5dd0e2b88
commit 30ead79049
23 changed files with 82 additions and 47 deletions

View File

@@ -489,10 +489,10 @@ void cProtocol172::SendPlayerAbilities(void)
void cProtocol172::SendPlayerAnimation(const cPlayer & a_Player, char a_Animation)
void cProtocol172::SendEntityAnimation(const cEntity & a_Entity, char a_Animation)
{
cPacketizer Pkt(*this, 0x0b); // Animation packet
Pkt.WriteVarInt(a_Player.GetUniqueID());
Pkt.WriteVarInt(a_Entity.GetUniqueID());
Pkt.WriteChar(a_Animation);
}