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Renamed animation function

Renamed BroadcastPlayerAnimation to BroadcastEntityAnimation. Not just
players can have animations, you know.
This commit is contained in:
Tiger Wang
2013-12-06 23:47:07 +00:00
parent a5dd0e2b88
commit 30ead79049
23 changed files with 82 additions and 47 deletions

View File

@@ -578,11 +578,11 @@ void cProtocol125::SendPickupSpawn(const cPickup & a_Pickup)
void cProtocol125::SendPlayerAnimation(const cPlayer & a_Player, char a_Animation)
void cProtocol125::SendEntityAnimation(const cEntity & a_Entity, char a_Animation)
{
cCSLock Lock(m_CSPacket);
WriteByte(PACKET_ANIMATION);
WriteInt (a_Player.GetUniqueID());
WriteInt (a_Entity.GetUniqueID());
WriteByte(a_Animation);
Flush();
}