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Renamed animation function

Renamed BroadcastPlayerAnimation to BroadcastEntityAnimation. Not just
players can have animations, you know.
This commit is contained in:
Tiger Wang
2013-12-06 23:47:07 +00:00
parent a5dd0e2b88
commit 30ead79049
23 changed files with 82 additions and 47 deletions

View File

@@ -550,14 +550,14 @@ bool cPluginLua::OnLogin(cClientHandle * a_Client, int a_ProtocolVersion, const
bool cPluginLua::OnPlayerAnimation(cPlayer & a_Player, int a_Animation)
bool cPluginLua::OnEntityAnimation(cEntity & a_Entity, int a_Animation)
{
cCSLock Lock(m_CriticalSection);
bool res = false;
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_ANIMATION];
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_ENTITY_ANIMATION];
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
{
m_LuaState.Call((int)(**itr), &a_Player, a_Animation, cLuaState::Return, res);
m_LuaState.Call((int)(**itr), &a_Entity, a_Animation, cLuaState::Return, res);
if (res)
{
return true;
@@ -1287,11 +1287,11 @@ const char * cPluginLua::GetHookFnName(int a_HookType)
case cPluginManager::HOOK_COLLECTING_PICKUP: return "OnCollectingPickup";
case cPluginManager::HOOK_CRAFTING_NO_RECIPE: return "OnCraftingNoRecipe";
case cPluginManager::HOOK_DISCONNECT: return "OnDisconnect";
case cPluginManager::HOOK_ENTITY_ANIMATION: return "OnEntityAnimation";
case cPluginManager::HOOK_EXECUTE_COMMAND: return "OnExecuteCommand";
case cPluginManager::HOOK_HANDSHAKE: return "OnHandshake";
case cPluginManager::HOOK_KILLING: return "OnKilling";
case cPluginManager::HOOK_LOGIN: return "OnLogin";
case cPluginManager::HOOK_PLAYER_ANIMATION: return "OnPlayerAnimation";
case cPluginManager::HOOK_PLAYER_BREAKING_BLOCK: return "OnPlayerBreakingBlock";
case cPluginManager::HOOK_PLAYER_BROKEN_BLOCK: return "OnPlayerBrokenBlock";
case cPluginManager::HOOK_PLAYER_EATING: return "OnPlayerEating";