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Renamed animation function

Renamed BroadcastPlayerAnimation to BroadcastEntityAnimation. Not just
players can have animations, you know.
This commit is contained in:
Tiger Wang
2013-12-06 23:47:07 +00:00
parent a5dd0e2b88
commit 30ead79049
23 changed files with 82 additions and 47 deletions

View File

@@ -1053,13 +1053,13 @@ void cClientHandle::HandlePlayerMoveLook(double a_PosX, double a_PosY, double a_
void cClientHandle::HandleAnimation(char a_Animation)
{
if (cPluginManager::Get()->CallHookPlayerAnimation(*m_Player, a_Animation))
if (cPluginManager::Get()->CallHookEntityAnimation(*m_Player, a_Animation))
{
// Plugin disagrees, bail out
return;
}
m_Player->GetWorld()->BroadcastPlayerAnimation(*m_Player, a_Animation, this);
m_Player->GetWorld()->BroadcastEntityAnimation(*m_Player, a_Animation, this);
}
@@ -1264,19 +1264,19 @@ void cClientHandle::HandleEntityAction(int a_EntityID, char a_ActionID)
switch (a_ActionID)
{
case 1: // crouch
case 1: // Crouch
{
m_Player->SetCrouch(true);
break;
}
case 2: // uncrouch
case 2: // Uncrouch
{
m_Player->SetCrouch(false);
break;
}
case 3: // Leave bed
{
m_Player->GetWorld()->BroadcastPlayerAnimation(*m_Player, 2);
m_Player->GetWorld()->BroadcastEntityAnimation(*m_Player, 2);
break;
}
case 4: // Start sprinting
@@ -1813,9 +1813,9 @@ void cClientHandle::SendPickupSpawn(const cPickup & a_Pickup)
void cClientHandle::SendPlayerAnimation(const cPlayer & a_Player, char a_Animation)
void cClientHandle::SendEntityAnimation(const cEntity & a_Entity, char a_Animation)
{
m_Protocol->SendPlayerAnimation(a_Player, a_Animation);
m_Protocol->SendEntityAnimation(a_Entity, a_Animation);
}