1
0

Renamed animation function

Renamed BroadcastPlayerAnimation to BroadcastEntityAnimation. Not just
players can have animations, you know.
This commit is contained in:
Tiger Wang
2013-12-06 23:47:07 +00:00
parent a5dd0e2b88
commit 30ead79049
23 changed files with 82 additions and 47 deletions

View File

@@ -2668,7 +2668,7 @@ void cChunk::BroadcastEntityVelocity(const cEntity & a_Entity, const cClientHand
void cChunk::BroadcastPlayerAnimation(const cPlayer & a_Player, char a_Animation, const cClientHandle * a_Exclude)
void cChunk::BroadcastEntityAnimation(const cEntity & a_Entity, char a_Animation, const cClientHandle * a_Exclude)
{
for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
{
@@ -2676,7 +2676,7 @@ void cChunk::BroadcastPlayerAnimation(const cPlayer & a_Player, char a_Animation
{
continue;
}
(*itr)->SendPlayerAnimation(a_Player, a_Animation);
(*itr)->SendEntityAnimation(a_Entity, a_Animation);
} // for itr - LoadedByClient[]
}