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Changed BroadcastSoundEffect, SendSoundEffect, and CastThunderbolt parameters to vectors (#3959)

* Made BroadcastSoundEffect take vector parameters.

* Added docs for new vectored methods

* Removed old code

* Fixed lua warnings

* Made old BroadcastSoundEffect not an override.

* m_Block to m_BlockPos, used Vector3d constructor where prettier.

* a_Block to a_BlockPos

* Changed thunderbolt a_Block to a_BlockPos
This commit is contained in:
Lane Kolbly
2017-09-19 09:12:54 -05:00
committed by peterbell10
parent 8835bf344d
commit 30c8470a52
39 changed files with 232 additions and 114 deletions

View File

@@ -37,9 +37,11 @@ void cVaporizeFluidSimulator::AddBlock(Vector3i a_Block, cChunk * a_Chunk)
a_Chunk->SetBlock(RelX, a_Block.y, RelZ, E_BLOCK_AIR, 0);
a_Chunk->BroadcastSoundEffect(
"block.fire.extinguish",
static_cast<double>(a_Block.x),
static_cast<double>(a_Block.y),
static_cast<double>(a_Block.z),
{
static_cast<double>(a_Block.x),
static_cast<double>(a_Block.y),
static_cast<double>(a_Block.z)
},
1.0f,
0.6f
);